понеделник, 23 април 2007 г.

Our overcalls

5.1. Principles:
Weak/PRE vs. strong openings, opening/AVG vs. weak.
Pass vs. strong/F1 bids contains the strong hands.
DBL vs. not strong artifical bids by unpassed Pd shows a BAL or semi BAL strong hand.
Bids in OPP's real suit vs. xfer bids at same level show Raptor. NT in such case is NAT or shows minors, if can't be NAT.

5.2. Versus 1-of-a-suit openings:
Pass: Can be a trap pass, but with 18-HCP.
DBL: BAL or semi BAL, opening strength, in balancing position can be less. Promises 3 card support in unbid suits, if 12-14HCP. Can be with length in OPP's suit with 18+HCP.
Unbid suit: 8-17HCP, 5-8L, 5(4)+ suit, denies 4+ cards in unbid major. 2 level overcalls promise 6 or good 5 cards. In case of a NAT overcall in their bid suit (they bid 2 suits), it promises 6+ cards with good intermediates.
Jump in an unbid suit: Weak/PRE vs. strong, opening/AVG vs. weak.

1NT: 8+HCP, 8-L, F1, promises 4+ unbid major - 4+ unbid minor, UNBAL. Includes 4441/5440. Includes 5+-5+ with highest-lowest unbid suits.
2NT: 8+HCP, 7-L, F1, 5+-5+ in lowest unbid suits.
3NT: To play. Playable unbid suit with a stopper in OPP's suit.
4/5NT: PRE, 6+-6+ in lowest unbid suits.
Cue bid (2 level): 8+HCP, 7-L, F1, 5+-5+ in highest suits, can be 5+-4+, if both majors.
Cue bid (3 level): 9+HCP, 6-L, F1, 6+ solid unbid suit. Ask for stopper in OPP's suit to play 3NT. Can be STRY with a one-suiter (continue bidding then, F1)
Cue bid (4/5 level): PRE, 6+-6+ in highest suits

5.3. Versus 1 NT:
DBL: NF, 5+minor, OR 4+H-4+S, OR 18+BAL
2C/D: NF, 4+C/D-4+higher (DONT)
2H/S: NF, 5+H/S
2NT: PRE, 6+C or 5-L, 5+H-5+D/S
3C: PRE, 6+D or 5-L, 5+C-5+H/S
3D: PRE, 6+H or 5-L, 5+D-5+C/S
3H: PRE, 6+S or 5-L, 6+S-5+H
3S: (aka Gambling) AKQxxxx+, any suit.
3NT: PRE, 7+C/D, bad suit
4C/D: 4-L, 7+H/S
4H/S: PRE, 7+H/S

5.4. Versus strong artifical openings or multi purpose with a strong variant (Polish club) :
Pass:
DBL: 2-D-3+other suits
D: 2-C-3+other suits
H: 2-S-3+other suits
S: 2-H-3+other suits
NT: 4+M-5+m
C: 4+C-5+M
D: 4+D-5+M
jump NT: 5+C-5+D
other bids: NAT, NF


5.5. Versus 2 level pre-empts:
Note: Bids don't include OPP's real suit
DBL: 14+HCP, SEMIBAL
2D: 12+HCP, F1, 4+H-4+S
2NT: 12+HCP, 7-L, F1, promise 4+ unbid major, UNBAL. Include 4441/5440/5+-5+.
New suit: 12-17HCP, 5+suit, denies side 4-crd major
Jump in a new suit: Weak/PRE vs. strong, opening/AVG vs. weak.
Cue bid @ 3+ level: 9+HCP, 6-L, F1, 6+ solid unbid suit. Asks for a stopper in OPP's suit to play 3NT. Can be STRY with a one-suiter (continue bidding then, F1)
3NT: To play
4C: F1, 4M-6+
4D: F1, 5+M-5+
4H/S: To play

5.6. Versus 3 level pre-empts:
Note: Bids don't include OPP's real suit
DBL: 14+HCP, SEMIBAL
3D: 12+HCP, F1, 4+H-4+S
3H: 12-17HCP, 5+H
3S: 12-17HCP, 5+S
3NT: To play
4C: F1, 4M-6+
4D: F1, 5+M-5+
Cue bid @ 4+ level: 9+HCP, 6-L, F1, 6+ solid unbid suit, STRY with a one-suiter (continue bidding then)
4H/S: To play

Opponent's intervention

4.1. Intervention after constructive openings or constructive overcall after Opps opening:
Template stepping bids, with some standard bids excluded form stepping: H, S, points, H-S, 5+H, 5+S, C, D, above - Smart Splinters after Pd major and XFER SPL at 3 level, Smart Michaels at 4 level after Pd minor.

Excluded from template stepping bids:
Bidded Opp suits;
1NT: 8-10HCP, NAT;
2NT: INV, FIT after Pd major and PRE/GF, FIT after Pd minor;
raise to 3 minor: INV, FIT;
3NT: to play;
raise to 2/3/4 major: PRE, if constructive raise is available;
2 in suit right below raise of Pd major: constructive raise;
3 in unbidded minor, which can't be bidded lower: INV, 6+m GOOD, NF;
3/4 in suit right below raise of Pd 1/2 major, if 2NT constructive raise is not available is constructive+ raise;
RDBL after Pd C(artifical): 0-5HCP, puppet for D, SO in side suit;
Pd minor - (Opp H) - C: INV+, 6+S;
After Opp 3S: Dbl points, above Smart Splinters after Pd H and Smart Michaels after Pd minor.

Note: With GF and length in Opps suit or minor, you can bid "points".
Note: Double and redouble are included in steps.

Exceptions:
After we found FIT - Smart Splinters. Reraise of fit is competitive, if INV is available. Doubles by limited with previous bid(pass/raise/reraise) hand are for penalty.

4.2. Intervention after PRE openings or PRE overcall after Opps opening:
DBL: Penalty
Other: Smart Splinters

4.3. Intervention after Pd response:
4.3.1. Response was not INV+:
DBL: Competitive, Take out for unbidded suits, denied FIT, can be GF if BAL/SEMIBAL
1NT: NAT
Rebid of Op suit: Competitive, 6+ GOOD suit, NF
raises: FIT, of major competitive, of minor consructive
2NT: INV+, FIT after Pd major and PRE/GF, FIT after Pd minor. Note if 2NT is not available, then use 3/4 in suit right below raise as constructive + raise.
Unbidded suit at 1-2 level: Cometitive, 6+ Op suit - 4+ in bidded suit, NF
3 in unbidded minor(include cue): GF, 6+ Op suit.
3 in unbided major(include cue): GF, 6+ Op suit - 4 in unbidded suit.
3NT: to play
Above: Smart Splinters

4.3.2. Response was INV+:
Pass: 0-1/4+ cards in opps suit
DBL: 2-3 cards in opps suit
other bids: like response was not INV+, will naot pas Pd penalty DBL.

4.4. Intervention after Pd Opening/Overcall/Response and at least one of below:
-Strong Opps bid (16+HCP);
-By Passed Pd;
-Bids by both Opps;
-Both Pd denied INV+ values

All bids are Smart Splinters - responses or rebids:

DBL/RDBL (if DBL/RDBL are not available - cheapest Cue or cheapest NT if Cue is not available): Own lead(suit) or unexpected strength (strong NT at least).

Raise/Jump(any) raise: Not offensive raise, normally denied SING/VOID

Side suit: Values(if choice) + FIT + Offensive hand, normally side SING
Jump(any) side suit/Cue: Values/No + Super FIT + Offensive hand, normally side SING

NT: FIT + Super Offensive hand, normally side VOID
Jump(any) NT: Super FIT + Super Offensive hand, normally side VOID

4.5. Intervention after Pd minor Opening/Overcall, bids at 4 level:

All responses are Smart Michaels (in unbidded suits):

4C: 4M-6+m (0445)
4D: 5+M-5+m
4M: 6+M, to play
4M cue: 6+M, 4-L
4NT: 5+-5+ minors (unbidded minor, even KC, if Opp minor)
5C/D: to play (5+-5+ majors, if cue in Opp minor)

2NT and above template bids

3.6.3. Continuations after 2NT and above rebids:

3.6.3.1. 2NT and above after 1 suit or no suit shown:

3.6.3.1.1. INV+, FIT, if last Pd bid show major and doesnt show 2 suiter - ?
3C: doesnt accept INV or STRY without side 5(4)+ suit;
3D: accept INV+, +1+ cards in FIT
3H: accept INV+, 5(4)+ C
3S: accept INV+, 5(4)+ D
3NT/4C/D: accept INV+, +1+ cards in FIT, XFER SPL
4H(1S): accept INV, 5(4)+H

...2NT-3C, ?
3D: REL with No/HiMiLo responses;
3H/S(FIT): exactly INV, NF
3H/S(unbidded)/4C/D: 5(4)+C/D/unbidded major, STRY
3NT: Choice of contract, NF
4H/S(FIT): to play


...2NT-3D, ?
3H/S(FIT): STRY
H(S)/S(H)/4C/D: 5+S/C/D/H
3NT: Choice of contract, NF
4H/S(FIT): to play

3.6.3.1.2. Doesnt accept INV or GF, FIT, if last Pd bid show minor - ?
3C: Exactly INV
3D/H/S/NT: GF, No/HiMiLo
3NT: to play
4 in suit: STRY, FIT, CUE

3.6.3.1.3. GF, 5+-4+ in minors(minor Op rebid) to 1NT response (and 1S to 1C)
...2NT-?
3C/D: SO preference
3H/S: GF, C/D preference
3NT: to play
4C/D: STRY, 4+FIT, SING/VOID in other minor
4H/S: STRY, K H/S

3.6.3.1.4. GF, 5+-4+ in majors(major opening) to 1NT response
...2NT-?
3C/D: GF, H/S preference
3H/S: SO, H/S preference
3NT: to play
4C/D: STRY, 4+FIT H/S, SING/VOID in other major.
4H/S: to play

3.6.3.1.5. Distribution (5+ unbid minor or 6+suit to rebid), RF, not GF, if last Pd bid was negative (like accepting xfer at 2 level) with paradox continuations.
...2NT-?
paradox responses: skipping suit show FIT in it and GTRY

3.6.3.1.6. 3C: GF, deny 5-5, 6+ or FIT, if last Pd bid show major or NT
...3C-?
3D: REL with No/HiMiLo responses. Abobe 3NT bids show Lo, cue and STRY. After 3H(No/Hi) ask to bid above 3NT, if Hi
3H/S: STOP LoHi
3NT: to play
4C/D: STRY, 6(4 if FIT)+C/D

3.6.3.1.7. 3C: GF, FIT, if last Pd bid show minor
...3C-?
3D: REL with No/HiMiLo responses. Abobe 3NT bids show Lo, cue and STRY. After 3H
(No/Hi) 3S ask to bid above 3NT, if Hi.
3H/S: STOP LoHi
3NT: to play, guarantee STOP in unbid majors.
4 in suit: STRY, CUE

3.6.3.1.8. 3D: GF, 6(5)+ in bidded previous round suit
3H/S: STOP LoHi
3NT: to play
4 in suit: STRY, FIT, CUE

3.6.3.1.9. 3H/S: GF, 5+-5+/6+-4 in lower/high unbid suit(deny 2NT rebid, if it is both minors/majors)
3NT: to play
4 in shown minor: STRY, zone check, with MIN return in shown major.
4 in unshown suit: STRY, CUE K
4H/S(shown suit): to play
4NT: STRY, superfit, check for Q duplication in long suits

3.6.3.1.10. 3NT: missfit, to play;
4C: REL for unshown length/support with NAT responses
4D: beginig of cuebids(no FIT, 4NT even A, skip 4NT odd A, 5NT SO)
4H/S(shown suit): to play
4NT: quantitative

3.6.3.2. 2NT and above rebids, if denied majors with previous bid:
...2NT: 5+C or C FIT, if Pd have 5+C - ? -
3C: REL with NoHiMiLo responses.
3D/H/S: STOP D/H/S
3NT: to play, guarantee STOP in unbid majors
4 in suit: STRY, FIT, CUE

...3C: 5+D or D FIT, if Pd have 5+D - ?
3D: REL with No/HiMiLo responses. After 3H(No/Hi) 3S ask to continue above 3NT with Hi.
3H/S: STOP H/S
3NT: to play, guarantee STOP in unbid majors
4 in suit: STRY, FIT, CUE

Rebids of responder

3.6.2. Re General:
Preemptive hands: reraise to 3; 3 in Pd suit after raise;

Non INV+ hands: 1/1; 1NT(limited); rebid 2 of Re suit(limited); 2 in Op suit(limited); 2 in unbid minor(not 4th suit, limited);

INV+ hands: 2 in unbid major; 2 in 4th suit; 2NT and above template bids;
GF hands: 2NT and above template bids;

3.6.2.1. 1C Op
1C-1D/H(4+H/S), accept of xfer: 1Op, 2-3 H/S - ?
Pass: to play
1S: 4S, RF
1NT: 2Re, NF
2C/D: 2Re, 5+C/D, NF
raise 2: 2Re, 5+ H/S, NF
2 in unbid major: 3+Re, INV+

1C-1D, 1S: 1+Op, 5(4)+C-4+S, RF - ?
1NT: 2Re, NF
2C: 2Re, 3+FIT, NF
2D: 3+Re, INV+
2H: 2Re, 5+H, NF
raise 2: 2Re, 4 FIT, NF

1C-1D/H(4+H/S), 1NT: 2/4Op, deny FIT, RF -?
2C: 1-2Re, 2+C, NF
2D: 3+Re, GF
rebid 2 of Re suit: 1-2Re, 5+ suit, NF
2 in ubid major: 2Re, SING/VOID C, 5(4)+D, RF

1C-1D/H(4+H/S), 2C: 1Op, 5+C, 2-H/S - ?
Pass: 2Re, 2+C, to play
2D: 2Re, 5+D, NF
rebid 2 of Re suit: 1-2Re, 5+ suit, NF
2 in unbid major: 3+Re, INV+

1C-1D/H(4+H/S), 2D/H/S(not raise): 2Op, 6+C-4D/H/S, INV - ?
rebid 2 of Re suit: 1-2Re, 5+ suit, NF
2 in unbid major: 3+Re, INV+

1C-1S(3-H/S), 1NT: 1Op, BAL - ?
2C: 1-2Re, 4+C-4+D, NF
2D: 1-2Re, 5+D, NF
2H/S: STOP H/S, INV+

1C-1S(3-H/S), 2C: 1Op, 5+C, UNBAL - ?
2D: 1-2Re, 5+D, NF
2H/S: STOP H/S, INV+

1C-1S(3-H/S), 2D: 2/4 Op, RF - ?
2H: 3+Re, GF
2S: 2Re, RF

1C-1S(3-H/S), 2H/S: 2Op, 6+C-4H/S - ?
2S: 3+Re, INV+

1C-1NT, 2C: 1Op, 5+C, UNBAL - ?
Pass: to play
2D: 3LRe, 5+D, 2-C, NF
2H/S: 3URe, STOP H/S, INV

1C-1NT, 2D: 2/4 Op -?
2H: 3+Re, GF
2S: 2Re, RF

1C-1NT, 2H/S: 2Op, 6+C-4H/S - ?
2S: INV


Discussion:
-> .

3.6.2.2. 1D Op
1D-1H/S, 1S: 1+Op, 4S, RF - ?
1NT: 2Re, NF
2C: 3+Re, INV+
2D: 2Re, 3+D, NF
2H: 2Re, 5+H, NF
2S: 2Re, 4 FIT, NF

1D-1H/S, 1NT: 1Op, 2-H/S or 2/4Op, deny FIT, RF - ?
2C: 3+Re, GF
2D: 2Re, 2+D, NF
2H/S rebid: 2Re, 5+H/S, 2-D, NF
2H/S unbid major: 2Re, SING/VOID D, 5(4)+C, RF

1D-1H/S, 2C: 1Op, 4+D-4+C, NF - ?
Pass: 2Re, to play
2D: 2Re, 2+D, NF
2H/S rebid: 2Re, 5+H/S, NF
2H/S unbid major: 3+Re, INV+

1D-1H/S, 2D: 1Op, 5+D, 3H/S - ?
Pass: 2Re, 2+D, to play
2H/S rebid: 2Re, 5(4)+H/S, NF
2H/S unbid major: 3+Re, INV+

1D-1NT, 2C: 2/4Op, RF, INV+ -?
2D: 2RE, 2+D, NF
2H: 3+RE, GF
2S: 2Re, SING/VOID D, 6(5)+C, RF

1D-1NT, 2D: 1Op, 5+D, NF - ?
2H/S: 3+Re, STOP H/S, INV+

1D-1NT, 2H/S: 2Op, 6+D-4H/S, INV - ?
2S: INV+

Discussion:
-> .

3.6.2.3. 1H Op
1H-1S, 1NT: 1Op, NF - ?
2C: 3+Re, INV+
2D: 2RE, 5+D, NF
2H: 2Re, 2+H, NF
2S: 2Re, 5+S, NF

1H-1S, 2C: 1Op, 4+C or 2/4Op, RF - ?
2D: 3+Re, GF
2H: 2Re, 2H
2S: 2RE, 5+S, 1-H
2NT: 2Re, 4+C-4+D, 1-H
3C/D: 2Re, 6+C/D, 1-H
3H: 2Re, 3+H, INV

1H-1S, 2D: 1Op, 5+H-4+D - ?
Pass: 2Re, 3+D, NF
2H: 2Re, 2+H, NF
2S: 2Re, 5+S, 1-H, 2-D, NF

1H-1S, 2H: 1Op, 6+H - ?
2S: 2Re, 5+S, 1-H NF

1H-1NT, 2C: 1Op, 4+C or 2/4Op, RF
2D: 3+Re, GF
2H: 2Re, 2H, NF
2S: 2Re, 3S, 1-H, NF
2NT: 2Re, 5+C-5+D, 1-H, NF
3C/D: 2Re, 6+C/D, 1-H, NF
3H: 2Re, 3+FIT, INV

1H-1NT, 2D: 1Op, 5+H-4+D - ?
2H: 2Re, 2H, NF
2S: 2Re, 7+C, 1-H, 2-D, RF

1H-1NT, 2H: 1Op, 6(5)+H - ?
2S: 2Re, 3S, 1-H, NF
2NT: 2Re, 5+C-5+D, 1-H, NF
3C/D: 2Re, 6+C/D, 1-H, NF

Discussion:
-> .

3.6.2.4. 1S Op
1S-1NT, 2C: 1Op, 4+C or 2/4Op, RF - ?
2D: 3Re, GF
2H: 2Re, 4H, NF
2S: 2Re, 2+S, NF
2NT: 2Re, 5+C-5+D, 1-S, NF
3C/D: 2Re, 6+C/D, 1-S, NF
3S: 2Re, 3+S, INV

1S-1NT, 2D: 1Op, 5+S-4+D - ?
2H: 2Re, 7+C, 1-S, 2-D
2S: 2Re, 2+S, NF

1S-1NT, 2H: 1Op, 5+S-4+H - ?
2S: 2Re, 2+S, NF

1S-1NT, 2S: 1Op, 6(5)+S
2NT: 2Re, 5+C-5+D, 1-S, NF
3C/D: 2Re, 6+C/D, 1-S, NF
3S: 2Re, 3+FIT, INV

Discussion:
-> .

3.6.2.5. 1NT Op
1NT-2C, 2D: 3-H/S - ?
2H: 1-2Re, 4+H-4+S, NF
2S: 3Re, 5+S, INV
2NT: 3Re, INV
3C/D: 1-2Re, 5+C/D, NF
3H/S: 5+S/H-4H/S, GF
3NT: 3URe-1Op, to play

1NT-2C, 2H/S: 4+H/S - ?
2S: 3Re, 5+S, INV
2NT: 3Re, 4 unbid major, INV
3C/D: 1-2Re, 6+C/D-4unbid major, NF
raise 3: 3Re, 4FIT, INV
3 unbid major: 1+Op, 4FIT, STRY
3NT: 3URe-1Op, to play
4C/D/H(1S): 1+Op, 4FIT, XFER SPL, STRY

1NT-2D, 2H: 2-3H - ?
2S: 3Re, 5+H, INV, RF
2NT: 3Re, 4H, 5+C/D, INV, with P/C continuations
3C: 1+Op, 4H, GF. 3D REL with No/HiMiLo responses.
3D: 1+Op, 6(5)+H, GF
3H/S: 1+Op, 5+H-5+C/D, GF
3NT: 1Op, 5H, to choose contract
4C/D: 1+Op, 6+H, XFER SPL, STRY

1NT-2H, 2S: 2-3H - ?
2NT: 3Re, 4S, 5+C/D, INV with P/C continuations
3C: 1+Op, 4S, GF. 3D REL with No/HiMiLo responses.
3D: 1+Op, 6(5)+S, INV+
3H/S: 1+Op, 5+S-5+C/D, GF
3NT: 1Op, 5S, to choose contract
4C/D: 1+Op, 6+S, XFER SPL, STRY

1NT-2S, 2NT/3C/D - ?
Pass/3C: 1-2Re, 5+C-5+D, NF
3H/S: 1+Op, STOP H/S, deny STOP in unbid major, GF
3NT: 1+Op, deny STOP H/S

1NT-2NT, 3C - ?
Pass: 1-2Re, 6+C, NF
3D: 1+Op, 6+C, No SING/VOID(S), STRY
3H: 1+Op, 6+C, Hi SING/VOID(H), STRY
3S: 1+Op, 6+C, Mi SING/VOID(D), STRY
3NT: 1+Op, 6+C, Lo SING/VOID(D), STRY, NF
4C: 1+Op, 6+C, Lo SING/VOID(D), STRY, Even KC
4D: 1+Op, 6+C, Lo SING/VOID(D), STRY, Odd KC + QC
...

1NT-3C, 3D - ?
Pass: 1-2Re, 6+D, NF
3H: 1+Op, 6+D, No/Hi SING/VOID(S), STRY
3S: 1+Op, 6+D, Mi SING/VOID(H), STRY
3NT: 1+Op, 6+D, Lo SING/VOID(C), STRY, NF
above: 1+Op, 6+D, cue, Lo SING/VOID(C), STRY

Discussion:
-> .

3.6.2.6. 2C Op
Like 1NT opening and 2D and above responses. Exception:
2C-2D, 2H-2S: puppet for 2NT, SO rebids, incude pass
2C-2D, 2S(4H-4S)-2NT: Sign off
2C-2D/H, 2H/S-3D: INV+, 5+H/S

Discussion:
-> .

Rebids of opener

3.6.1. Op General:
Non INV+ hands: 1/1; 1H-1S, 1NT(limited); 1C-1S, 1NT(limited); rebid 2 of Op suit(limited); raise 2(limited); 1H-1S/NT, 2D(limited); 1S-1NT, 2D/H(limited);
INV+/STRY hands: 1C-1D/H(xfer), 1NT; 1D-1H/S, 1NT; 1H-1S/NT, 2C; 1S-1NT, 2C; 2NT and above template bids;
GF hands: 2NT and above template bids.

3.6.1.1. 1C
1C-1D/H(4+H/S), ?
accept of xfer: 1Op, 2-3 H/S,
1S: 1+Op, 5(4)+C-4+S, RF
1NT: 2/4Op, deny FIT, RF
2C: 1Op, 5+C, 2-H/S
2D/H/S(not raise): 2Op, 6+C-4D/H/S
raise to 2: 1Op, 4 FIT

1C-1S(3-H/S), ?
1NT: 1Op, BAL or 4414
2C: 1Op, 5+C, UNBAL
2D: 2/4 Op, RF
2H/S: 2Op, 6+C-4H/S

1C-1NT, ?
2C: 1Op, 5+C, UNBAL
2D: 2/4 Op, GF
2H/S: 2Op, 6+C-4H/S

1C-2C, ?
2D: 2+Op, asking for strength
2H/S: 1Op, 3+H/2+S, NF
1C-2D/H(5+H/S), ?
accept xfer: 1Op, NF
2S: 1+Op, 5+C-4S, RF

3.6.1.2. 1D
1D-1H/S, ?
1S: 1+Op, 4S, RF
1NT: 1Op, 2-H/S or 2/4Op, deny FIT, RF
2C: 1Op, 4+D-4+C, NF
2D: 1Op, 5+D, 3H/S
raise to 2: 1Op, 4FIT
2S(not fit): 2Op, 6+C-4S

1D-1NT, ?
2C: 2/4Op, RF, INV+
2D: 1Op, 5+D, NF
2H/S: 2Op, 6+D-4H/S, INV

1D-2C, ?
2D: 2/4Op, RF
2H/S: 1Op, 3+H/2+S, NF

1D-2D/H(5+H/S), ?
accept xfer: 1Op, NF
2S: 1+Op, 5+D-4S, RF

3.6.1.3. 1H
1H-1S, ?
1NT: 1Op, NF
2C: 1Op, 4+C or 2/4Op, RF
2D: 1Op, 5+H-4+D
2H: 1Op, 6+H
2S: 1Op, 4 FIT

1H-1NT, ?
2C: 1Op, 4+C or 2/4Op, RF
2D: 1Op, 5+H-4+D
2H: 1Op, 6(5)+H
2S: 2Op, 6+H-4S, INV

1H-2C(5+S), ?
2D: 2/4+Op, RF
2H/S: 1Op, 2+H/5+S, NF

1H-2D(INV), ?
2H: 1Op
2S: 4Op
2NT: 1Op, 5+C/D or 6+H, RF, INV with P/C continuations

3.6.1.4. 1S
1S-1NT, ?
2C: 1Op, 4+C or 2/4Op, RF
2D: 1Op, 5+S-4+D
2H: 1Op, 5+S-4+H
2S: 1Op, 6(5)+S

1S-2C(5+H), ?
2D: 2/4Op, RF
2H/S: 1Op, 2+S/5+H, NF

1S-2D(INV), ?
2H: 1Op, 3-H, doesnt accept inv
2S: 1+Op, 5+S, 4+H
2NT: 1Op, 5+C/D or 6+S, RF, INV with P/C continuations

1S-2H(INV+, 6+C), ?
2S: 1Op, 5+S, NF, doesnt accept INV

3.6.1.5. 1NT
1NT-2C, ?
2D: 3-H/S
2H: 4+H
2S: 4+S, 3-H

1NT-2D, ?
2H: 2-3H
2S: 2UOp, 4H, S values
2NT: 2UOp, 4H333
3C/D: 2UOp, 4H, C/D values
3H: 4H, 2LOp

1NT-2H, ?
2S: 2-3S
2NT: 2UOp, 4S333
3C/D/H: 2UOp, 4S, C/D/H values
3S: 4S, 2LOp

1NT-2S, ?
2NT: 2LOp
3C/D: 2UOp, minor preference
3H/S: 2UOp, H/S values, minor superaccept


1NT-2NT, ?
3C: accept xfer
3D/H/S/NT: 2UOp, D/H/S values, minor superaccept
3NT: 2UOp, TTx+ FIT, NF

1NT-3C, ?
3D: accept xfer
3H/S: 2UOp, H/S values, minor superaccept
3NT: 2UOp, TTx+ FIT, NF

1NT-3D, ?
3H: 3H
3S: 3S, 2H
3NT: 2H, 2S
4C/D: 1UOp, 4H/S
4H/S: 1LOp, 4H/S

1NT-3H/S, ?
3NT: to play
4C/D: 1LOp, minor preference
4S/H(not in singleton): to play
4H/S(in singleton): 1UOp, FIT C/D

Discussion:
Why not natural responses?
->Because searching of major fit is primary goal and low level xfers allow to check it and still stop at 2 of major.

Rebids general

3. Rebids:

3.1. General:
2NT and above are template bids - always same. Rebids below 2NT are opening/response specific.

3.2. 2NT and above rebids after 1 suit or no suit shown:
2NT:
INV+, FIT, if last Pd bid show major;
doesnt accept INV or STRY, FIT, if last Pd bid show minor;
GF, 5+-4+ in minors(minor opening) to 1NT response (and 1S to 1C);
GF, 5+-4+ in majors(major opening) to 1NT response;
Extra distribution (5+ unbid minor or 6+suit to rebid), RF, not GF, if last Pd bid was negative (like accepting xfer at 2 level) with paradox continuations.
3C:
GF, deny 5-5, 6+ or FIT, if last Pd bid doesnt show minor;
GF, FIT, if last Pd bid show minor;
3D: GF, 6(5)+ suit to rebid;
3H: GF, 5+ in bidded previous round suit-5+ in lower unbid suit, if first was higher or 6 in bidded previous round suit+-4 in lower unbid suit, if first was lower;
3S: GF, 5+ in bidded previous round suit-5+ in upper unbid suit if first was higher or 6+ in bidded previous round suit-4 in upper unbid suit if first was lower;
3NT: missfit, to play;
4 raise of major, 4 rebid of major, 5 raise of minor, 5 rebid of minor: to play;
4 raise of minor or unbidded suit: STRY, XFER SPL;

3.3. 2NT and above rebids after 2 suits shown(same in competition):
2NT: SO or STRY, missfit, puppet for 3C
3high/low unbid suit: INV+, high/low FIT
2-3high/low preference: NF, not INV
3 jump high/low raise: NF, INV, high/low FIT, SING/VOID in other suit of 2 suiter
3NT: missfit, to play
4high/low unbid suit: STRY, high/low FIT, SING/VOID in other suit of 2 suiter
4high/low raise(5 of minor): FIT, to play
Note continuations: 2 suited hand show short side suits or longer own suits natural. Responder to 2 suited hand show K, later Q(A in short suit shown) in side suits natural to check, if they work or FIT in bidded suits (SO at game). 4NT show superfit and check for Q duplication.

3.4. 2NT and above rebids after raise to 2:
2NT: GF, continue like 2NT: INV+, FIT, if last Pd bid show major;
unbid suit: GTRY, long suit, need filler
bidded suit: SO, preferred contract
jump bid/unbid suit: SPL, raise to game
3NT: choose between contracts

3.5. 2NT and above rebids, if denied majors with previous bid:
2NT: GF, 5+C or C FIT, if Pd have 5+C
3C: GF, 5+D or D FIT, if Pd have 5+D
3D: minors, missing STOP major
3H/S: GF, XFER SPL, 5+-4+ in minors.
3NT: to play

Responses

2. Responses and simple continuations:

2.1. General:
Preemptive hands: raise 3/4 of major, raise 2NT of minor(2 way: very preemptive or GF)

Non INV+ hands: 1/1(1C xfers), 1NT(limited less than INV), 2C(5+S-4+H to 1 of minor and 5+ unbid major to 1 of major), raise to 2 of major(limited).

INV+ hands: 2D/H/S(xfer 5+H/S/6+unbid minor) to 1 of minor; 2D to 1 of M(deny other bid), 2 of unbid major(6+C), 3D(NAT limited GOOD), 2NT(FIT) to 1 of major.

GF hands: 2NT(FIT, 2 way: very preemptive or GF), 3D(1C)/H/S XFER SPL, 3NT, 3C( to 1D) to 1 of minor; 3C(6+D), 3NT/4C/D XFER SPL, 3 other major(5+C-5+D) to 1 of major.

2.2. 1C - ?:
1D/H: 1+Re, 4+H/S xfer
1S: 2+Re, 3-H/S (include 2Re 6+C)
1NT: 3URe, 3-H/S, NF
2C: 2+Re, 5+S-4+H
2D/H/S: 3+Re. 5+H/S/6+D
2NT: 1Re/1Op+, 6+C, PRE/GF
3C: 3Re, 6+C, INV
3D/H/S: 1Op, 6+C, XFER SPL
3NT: 1Op, to play
4C/D: 2-3Re, 7+H/S, 2+C
4H/S: 2-3Re, 7+H/S, 1-C
4NT: BW

2.3. 1D - ?:
1H/S: 2+Re, 4+H/S
1NT: 1-3LRe, 3-H/S, NF
2C: 1+Re, 5+S-4+H
2D/H/S: 3+Re. 5+H/S/6+C
2NT: 1Re/1Op+, 4+D, PRE/GF
3C: 1Op+, 3-H/S, GF
3D: 3Re, 3+FIT, 3-H/S, INV
3H/S: 1Op, 4+D, XFER SPL (3S=0-1H)
3NT: 1Op, to play
4C/D: 2-3Re, 7+H/S, 2+C
4H/S: 2-3Re, 7+H/S, 1-C
4NT: BW

Discussion:
Why so many cheap bids for majors?
-> With majors respoder is under pressure of possibility of major game with few points. Cheap major bids allow to check this possibility without overbidding. Of course you need to pay the cost, using unsuitable high bids for minors, but such problematic hands are rare enough.

2.4. 1H/S - ?:
1S: 2+Re, 4+S
1NT: 2Re-3LRe, NF, can have FIT
2C: 2+Re, 5+unbid major
2D: 3+Re, deny 5+unbid major, FIT and 6+ GOOD minor
raise: 3Re, FIT
2 unbid major: 3Re+, 6+C, GOOD, INV+ or 1Op+, 5+C,GF, deny FIT
2NT: 3Re+, FIT, INV+
3C: 1+Op, 6+D, GF
3D: 3Re, 6+D, GOOD, INV
jump raise: 1-2Re, 4 FIT, PRE
3 unbid major: 1Op+, 5+C-5+D, GF
3NT/4C/D: 1Op, XFER SPL, GF
game-raise: 1-2Re, 4+FIT, PRE
4NT: RKCB
5C/5D/5H(1S)/5S(1H): 4+FIT, Void in bid suit, ERKCB

Discussion:
-> Why not mini-SPL's or fit-showing jump shifts?
So as not to give info to the OPP, before it is certain we need it ourselves! Pd can still continue with a GTRY, but can also pass or bid game, giving less information to OPP's.

2.5. 1NT(2Op)- ?:
2C: 1+Re, Stayman, guarantee 4 major
2D/H: 1+Re, 4+H/S, xfer
2S: 1Re+, 5+C-5+D or 3Re, 3-H/S, INV or 1Op, 3-H/S,at least one weak major, GF
2NT: 1+Re, 6+C
3C: 1+Re, 6+D
3D: 1+Op, 4+H-4+S, GF
3H/S: 1+Op, SING/VOID H/S, deny 4 major, GF
3NT: 1+Op, to play
4C/D: 1+Op, 6+H/S, SING/VOID in other major, STRY
4H/S: 3Re, 6+H/S, to play
4NT: BW

Discussion:
Why 4 cards major xfers?
-> They give you possibility to use them instead of 2C Stayman, when you afraid of lead directing double to it. They also allow NF rebids of Stayman at 3 level of minor.

2.6. 2C- ?(similar to 1NT):
2D/H: 1+Re, 4+H/S, xfer. Note 2D include sign off at 2/3NT and can be without 4+H.
2S: 1Re+, 5+C-5+D or 2Re, 3-H/S, INV+ or 3Re, 3-H/S,at least one weak major, GF
2NT: 1+Re, 6+C
3C: 1+Re, 6+D
3D: 2+Re, 4+H-4+S, GF
3H/S: 3+Re, SING/VOID H/S, deny 4 major, GF
3NT: 3Re, to play
4C/D: 3+Re, 6+H/S, SING/VOID in other major, STRY
4H/S: 1-2Re, 6+H/S, to play
4NT: BW

2.7. 2D- ?:
2H/S: 1-3Re, Sign off
2NT: 1-3Re, 6+C/D, SO or 1Op+, GF without FIT
3C/D: 1Op+, 4+H/3+S, INV+
3H/S: 1-3Re, 4+H/3+S, PRE
3NT: 1-2Op, to play
4C/D: 1Op+, 4+H/S, SING/VOID in other major, STRY
4H/S: 1-3Re, 4+H/3+S, PRE
4NT: BW

2.8. 2H/S- ?:
2S: P/C
3C(2H): 1Op+, 5+S, INV+
3C(2S): P/C
3D(2H): 1Op+, 3+FIT, INV+
3D(2S): 1Op+, 5+H, INV+
2NT: 1-3Re, 6+C/D, SO or 1Op+, GF without FIT
raise/jump raise: 1-3Re, PRE
jump in unbid suit: 1-3 Re, P/C, PRE
3NT: 1-2Op, to play
4NT: BW

2.9. 2NT/3C/D/H ?:
accept xfer: 1-3Re, SO
unbid suit: 1+Op, stopper or better, above 3NT cue or better, GF. Rebidding of suit is NAT and NF.
Jump in a new suit: Void in bid suit, ERKCB
4NT: RKCB

2.10. 3S(gambling but could be a solid major too)- ?:
3NT: 1-2Op, to play
4C: 1-3Re, P/C
4D: 1+Op, REL for Sing/Void, STRY
4H/S: 1-2Op, 6+H/S, to play
4NT: 1+Op, REL for quality and length

2.11. 4C/D- ?:
4D/H: 1+Op, STRY
accept xfer: 1-3Re, SO
above: 1+Op,cue

2.12. 4H/S- ?:
cue

Openings

1.5 Openings:
1C: 1-4Op, 4+C, NAT or 1Op BAL or 4Op BAL
1D: 1-4Op, 4+D, NAT
1H/S: 1-4Op, 5+H/S, NAT
1NT: 2Op, BAL, NAT
2C: 3Op, BAL (Mexican)
2D: 2-3Re, 5+S-4+H or GF Op, ANY
2H/S: 2-3Re, 5+H/S-4+ any side suit
2NT: 3RE, 6+C GOOD or 4+Op(2+Op HCP), 5+H-5+D/S
3C: 3RE, 6+D GOOD or 4+Op(2+Op HCP), 5+C-5+H/S
3D: 3RE, 6+H GOOD or 4+Op(2+Op HCP), 5+D-5+C/S
3H: 3RE, 6+S GOOD or 4+Op(2+Op HCP), 6+S-5+H
3S: (aka Gambling) AKQxxxx+, any suit.
3NT: 2-3Re, 7+C/D, bad suit, PRE
4C/D: 4Op(2Op HCP), 7+H/S
4H/S: 2-3Re, 7+H/S, PRE
4NT: BW
5C/D/H/S: 1-3Re, 7+, PRE
5NT: 1-3Re, 5+-5+, PRE, normally C-D
6C/D/H/S: 1-3Re, 8+, PRE
6NT: 1-3Re, 6+-6+, PRE, normally C-D
Discussion:
Why 2C Mexican?
-> It is dangerous zone of HCP BAL for overbid/ubderbid. In competition can't be shown normal way.
Why xfer PRE, combined with strong 2 suiters?
-> Xfer preemts rightside the contract. Strong 2 suiters are dangerous for overbid in high competitive auctions and very hard to manage after strong artifical opening.
Why 2D include any GF?
-> Because it comes too rare and is not much better, if you open it with 1 way strong opening at 2 level...

Zones of strength

1.4. Zones of HCP:
Note: Bottom value of zone are good HCP, while top value of zone are bad HCP.
Note: Expecting losers are for UNBAL(5-4 or 6).
Note: Very UNBAL hands (5+-5+, 6+-4 or 7+) with honors in long suits can be count as next zones of HCP if all other requirements are satisfied.
Note: Zone determination modificators: L - lower part of zome; U - upper part of zone. + zone and above; - from - to zone;
Ex: 2URe = 7-8 HCP; 2LOp=14-15 HCP.

1.4.1. Zones of Re:
1Re: 0-5HCP, 10-9L, 0-1KC; Op, Ov, Re: Pass or PRE; Negative after forcing bids.
2Re: 5-8HCP, 9-8L, 0-1KC; Op: Pass or PRE; Ov: Pass, PRE or 1 level overcall with 5+4+(1) or 6+; Re: 1/1 or PRE.
3Re: 8-11HCP, 8-7L, 0-1KC; Op: Pass or PRE; Ov: Pass, PRE or 1 level overcall with 5+4+(1) or 6+; Re: 1/1 or PRE.
1.4.2. Zones of Op:
1Op: 11-14HCP, 7-6L, 1-2KC,Op: 1 of suit; Ov: all, Re: 1/1 or 2/1 or 3/1 or SPL, GF (11-12 BAL GTRY)
2Op: 14-17HCP, 6-5L, 1-2KC, Op: 1 of suit or 1NT, Ov: all; Re: 1/1 or 2/1 or 3/1, GF, UNBAL/FIT STRY
3Op: 17-20HCP, 5-4L, 2-3KC, Op: 1 of suit, Ov: DBL, Raptor, 2 suiter, Jump cue(1 suter), Re: 1/1 or 2/1 or 3/1, STR
4Op: 20-23HCP, 4-3L, 2-3KC, Op: 1 of suit, Ov: DBL, Raptor, 2 suiter, Jump cue(1 suter), Re: 1/1 or 2/1 or 3/1, STR
1.4.3. Zones of GF Op:
23+HCP: 3-L, 3-4KC, Op: 2D, Ov: DBL, Raptor, 2 suiter, Jump cue(1 suter), Re: 1/1 or 2/1 or 3/1, STR
Discussion:
Why do you need to declare such zones?
-> Primary for describing the system.

Slam conventions

1.2. Slam conventions:
BW = Roman Blackwood (not Keycard). Ask for Aces.
A jump to 4NT is BW, if no FIT or new information about length in suits.
Step-responses: 0/3 A, 1/4 A, 2 A no K, 2 A + 1 K...
The next ask is the cheapest suit, for K.
Step-responses: 0 K, 1K...
The next ask is again the cheapest suit, for Q.
Step-responses: 0 Q, 1Q...
Sign offs: any non-cheap suit, or 5NT and above.
Note: After a NAT 3NT, 4NT is quantitative.
EBW = Exclusionary Roman Blackwood. Asks for A's outside the jump suit.
A double-jump is EBW, if 4NT would be BW.
Answer as to BW, but don't count the A in the jump suit.
Sign offs: a non-cheap suit or 5NT and above.
RKCB = Roman Key Card Blackwood. Asks for KC.
Note: If a FIT in 2 suits, then 6 KC's: 4A + kings of both suits.
A jump to 4N is RKCB, after a FIT or new information about length in suits.
Answers by steps: 0/3 A, 1/4 A, 2/5 A no Q trump, 2 A + Q
Next ask is the cheapest suit, for the Q of trumps, if unknown.
Answers by steps: no trump Q, yes trump Q
Note: If a FIT in 2 suits, then the major trump Q is resolved first.
Next ask is the cheapest suit, for side K's, with all other bids asking for Q or DOUB in the bid suit.
Answer: 6 of trumps no, other bids yes.
Sign offs: Any bid of the trump suit.
ERKCB = Exclusionary Roman Key Card Blackwood. Asks for KC outside the jump suit.
Answers as to RKCB, but don't count the A in the jump suit.
Sign offs: as RKCB.
CUE = Cue bids. Shows any control after a FIT - A, K, Sing or Void.
Use a CUE after NAT bids to show control in the side suit.
Principles before KC limitation:
-Skipping a suit denies control in it.
-Continuing to CUE after a skipped suit shows a control in it.
-Continuing to CUE doesn’t guarantee a MAX.
-Bidding 4 in a FIT with no skipped controls shows a MIN.
-a CUE in a previously skipped suit show a Q or DOUB.
-Jumping to 5NT shows a Void in a side suit, even # KC's.
-Jump in a suit shows a Void in the side suit, odd # KC's.
KC limitation (parity of # of KC's held by one player, aka TURBO):
-cheapest bid: 4NT (without a jump), bid in shown SING/VOID or 4 in GF fitted minor is a CUE showing an even # of KC's; Next such bid show Q trump.
-Skipping this 4NT CUE, bid in shown SING/VOID or 4 in GF fitted minor shows an odd # of KC's.
Note: After a FIT at the 5 level use 5NT just like 4NT.
-Continuing to CUE after KC limitation below the 5-level of trumps shows enough KC for slam, but missing the Q trump or equivalent, or is a CUE for grand slam. With the Q of trump Pd continues to CUE for a possible grand slam.
-Continuing to CUE after KC limitation above the 5-level of trumps shows enough KC for grand slam and the Q of trump or equivalent.
Note: If CUE after KC limitation below 5 in FIT isn't available, then 5NT cue show enough KC for slam, but missing Q trump or equivalent.
Sign offs: Any bid in trumps = missing a control in a skipped suit or not enough KC or Q trump (after 4N).
SPL = Splinter. Limited slam try with a FIT, shortness in jump suit.
Use a SPL if nothing wasted in the short suit makes slam possible.
Splinters are: a jump in a side suit after a fit, OR a double jump in an unbid suit without having previously raised, setting trumps in the process.
Principles: same as with CUEs.
Sign offs: Any bid in trumps.
Note: Any unusual jump in a usual NAT bid is also a SPL.
1.3. Slam conventions after opponent intervention:
Note: After intervention of 4NT or higher: pass - even KC/A; DBL - odd KC/A
1.3.1. Over cue bids:
1.3.1.1. DBL:
returning to trumps: no control in opponent's suit.
Pass: Queen in opponent's suit.
Other bids: K/Sing. in opponent's suit.
RDBL: A/Void in opponent's suit.
1.3.1.2. Suit/NT:
Pass: no control in opponent's suit.
DBL: Ace/Void in opponent's suit.
Other bids: K/Sing. in opponent's suit.
1.3.1.2.1. Suit/NT after KC limitation:
Pass: no trump Queen (or enough KC for grand slam).
DBL: to play
Other bids: CUE, enough KC for grand slam.
1.3.2. Over asking bids:
1.3.2.1. DBL:
Pass: no control in opponent's suit.
Other bids show control in opponent's suit: RDBL - 1 step, cheapest bid: 2 step...
Note: If no suit is shown Pass - 1 step, RDBL - 2 step, cheapest bid - 3 step...
After ... (DBL)-Pass-(Pass)-RDBL: asks to continue answers, and shows a control in opponent's suit.
1.3.2.2. Suit/NT:
Pass: no control in opponent's suit.
Other bids show control in opponent's suit: DBL - 1 step, cheapest bid - 2 step...
Note: If no suits are shown pass - 1 step, DBL - 2 step, cheapest bid: 3 step...
After ... (opponent's suit)-Pass-(Pass)-DBL: to play, no control in opponent's suit; cheapest bid: asks to continue answers with a control in opponent's suit.
1.3.3. Over answers to asking bids:
1.3.3.1. DBL:
Pass: no control in opponent's suit.
RDBL: control in opponent's suit, next ask.
Other bids: to play.
Note: If no suits are shown Pass - next ask.
After ... (DBL)-Pass-(Pass)-RDBL: control in opponent's suit; other bids: to play.
After ... (DBL)-Pass-(Pass)-RDBL-(Pass)-cheapest bid: next ask.
1.3.3.2. Suit/NT:
Pass: next ask.
DBL: to play.
Other bids: to play.
Discussion:
Why put slam conventions before the main system?
-> Because you need to know what to expect at the highest levels to plan your bids at the lower levels.

Introduction

MOX (Major oriented Xfers) Bidding System
v. 2.1
Motto: The system makes sense only if you can reach better contracts...
Author: Mihail Filipov Nedyalkov, Varna, Bulgaria
phone: 359 52 759661, GSM: 359 897 966704
Email: mishovnbg@gmail.com
Feel free to use the ideas in this system for your own needs, but please refer to the author and send him your own remarks, ideas, systems...

Special thanks to:
Marian Tomov (marit)
Svilen Trendafilov (4b)
Rumen Trendafilov (rumen)
Boyan Halachev (ppilot)
Radoslav Radev (rado)
Stoyan Vutov (asking1)
Ben Dickins (inquiry)
Gert Vandyck (downagain)

1. Introduction:
This system features some themes: giving as little information as possible to the opponents; sacrificing some sign-offs to improve game and slam auctions; major oriented transfer responses; distribution-inquiring relays only for 5-4 type hands with No/HiMiLo responses; alternative way of "natural" bidding using xfers, which allow low level checks. Template rebids and their continuations, to allow brainpower to concentrate on playing; Smart Splinters(New!) in 2 way competition; Stepping template responses in competition(New!); Smart Michaels(New!).

1.1. Abbreviations:
HCP = high card points
H = A/K/Q/J/10
TH = A/K/Q
BAL = balanced - 4333, 4432, 5333, (5422, 6322)
UNBAL= unbalanced - 5+-4+ or 6+
SEMIBAL = balanced or semi balanced, possible singleton in Pd's suit.
C = clubs
D = diamonds
H = hearts
S = spades
NT = notrump
DOUB = doubleton
SING = singleton
VOID = void
/ = or
L = loser - first 3 cards held in each suit, except for the A, K, Q
GOOD=good suit - AK, AQ, KQ, AJ10, AJ9, (KJ10, KJ9, QJ10)
SS = self-sufficient suit - with at least 4 Honors
MIN = minimum HCP
AVG = average HCP
MAX = maximum HCP
Ex = example: S, H, D, C
#- and #+ = that # or less/more. e.g. 6+ = 6 or more, 3- = 3 or less

OPP = opponent
Pd = partner
Op = opener
Re = responder
ROp = reopen, balancing position
Ov = overcaller
ST = stopper
xfer = transfer
V = vulnerable
NV = not vulnerable
FIT = support in partner's suit
NAT = natural bid
SO = Sign off
PRE = pre-emptive
NF = non forcing
P/C = pass or correct
INV = invitation
GTRY = game try
F1 = round forcing
GF = game forcing
STRY = slam try
KC: Key Cards = 4A+K trump
REL = asking for strength and/or distribution